Wake Up lets you see Exit Gates assuming you even make it that far (if you’re using that perk, you probably won’t make it). That’s right, all on Quentin Smith’s unique Survivor perks are on the list of worst perks in Dead by Daylight. What does luck in Dead by Daylight even do anyways? Increasing your luck by a single digit amount won’t get yourself off that hook. Your team will not be happy you wasted a perk slot on Open-Handed. The difference between extending the aura reading range by a few meters is barely noticeable. Poised is a waste of a perk slot and you’re better off using something else. Once you complete a Generator, it’ll alert the Killer of the rough area anyways, so chances are they’ll find you. The idea behind Poised is that you won’t leave Scratch Marks behind after completing a Generator. Scratch Marks perks are sus as is, but Poised takes the cake. Tenacity is 100% among the worst perks in Dead by Daylight, and there’s no argument. Outside of real life, Tenacity is awful unless stacked with perks like Unbreakable or Flip Flop. Tenacity would be useful if it was an IRL perk for newborn babies crawling and bumping into stuff. ![]() ![]() Fully recovering from a Dying State doesn’t make No Mither viable no matter how YouTubers like Ussylis seem to spin it. No Mither is among the worst Dead by Daylight perks for willfully leaving your Survivor in an injured state throughout the whole match. Dead by Daylight should nerf No Mither so that when somebody uses it and gets hit, they instantly die.
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